
Adiyogi Divya Darshanam
112-ft Monument & 6-Act WebGPU TSL 3D Projection Mapping Showcase
1.48M Wind-Rippled WebGPU 3D Grass Blades, Touch Grass Foley & Hillcrest Cottage
Interactive 1:1 metric pastoral countryside hillcrest meadow (96 × 96 m) built on Three.js (r187, WebGPURenderer + TSL node shaders). Combines 370,000 multi-blade grass tussocks (~1.48M curved 3D blades) and 11,000 close-up-grade botanical wildflowers rippling in traveling wind gusts with a live Touch Grass damped-spring cursor parting field, procedural Web Audio grass-brushing foley, and a Blender-authored stone-and-timber hillcrest cottage across Morning, Day, and Night atmospheres.
Built with Gemini Carbon on Three.js r187 WebGPURenderer + TSL node shaders: the 11.2 × 9.8 × 8.8 m stone, lime-plaster, oak-timber, and clay-tile cottage (with hollow soot-lined terracotta chimney flues) was authored procedurally in Blender 5.2 with Cycles 2K AO/cavity bakes, then set atop a shared analytic heightfield populated with 3 concentric LOD rings of V-cambered 4-blade Voronoi grass tussocks (1.48M blades), 3 botanical wildflower species, a 60 Hz 160 × 160 semi-implicit Euler spring-damper cursor parting texture, and velocity-coupled Web Audio grass-sheath synthesis.
Asset foundry provenance — CAD, Blender Cycles PBR, 3D-Gen, TSL/GLSL & procedural audio
Coursed stone plinth, lime-plaster walls, lengthwise-UV oak timber framing, pitched clay-tile roof, timber front porch with hanging lantern, warm mullioned interior rooms, and hollow soot-lined octagonal terracotta chimney pot flues
3 concentric LOD rings (96k near + 95k mid + 179k far 4-blade Voronoi tussocks), 0.56–1.08 m V-cambered curved ribbons, arc-preserving wind/cursor bend, and mossy-emerald lower-sheath shading
4,200 Leucanthemum vulgare (19 cupped ray florets), 4,200 Ranunculus acris (5 glossy bowl petals + stamen ring), and 2,600 Trifolium pratense (34-floret ovoid head + chevron trifoliate leaves) swaying in shared wind & cursor fields
Analytical ray-heightfield intersection feeding a 160 × 160 semi-implicit Euler spring-damper grid (2.35 m brush radius, 1.04 m max deflection) sampled in TSL by grass and wildflowers
Single shared elevation/normal/suitability module with graded cottage terrace, depressed Bezier footpath, trampled grass verges, embedded flagstones, and Poly Haven soil/stone textures
Sunlit drifting pollen motes (Morning / Day), warm pulsing fireflies (Night), and dual-flue buoyant hearth smoke plumes rising from the hollow chimney pots
Coherent Morning golden sunrise + valley mist, Day cumulus sky + cloud shadows, and Night moon + starfield + warm cottage window/lantern practicals with thin-lens DoF, Bloom, and AgX tone mapping
Zero-dependency loopable stereo grass-sheath & blade-tip noise synthesis modulated by cursor world speed, terrain grass suitability, camera distance, and screen-space pan, plus wind-synced breeze and tactile HUD pill clicks

112-ft Monument & 6-Act WebGPU TSL 3D Projection Mapping Showcase

1:1 OpenCascade CAD Digital Twin, 6-Zone Cutaways, Volumetric Combustion & Dyno Lab

Two-Stage Isometric 3D Action-Shooter — Foot IK, Boost-Chasms & Boss Sanctums