
Adiyogi Divya Darshanam
112-ft Monument & 6-Act WebGPU TSL 3D Projection Mapping Showcase
Beveled Micro-Voxel Coastal Pelican, Synced 44T/18T Cruiser & Streaming Pier
Interactive, MagicaVoxel / Teardown-grade 3D micro-voxel diorama of a California brown pelican (Pelecanus occidentalis) happily riding a vintage seafoam-and-cream cantilever cruiser bicycle down a sunlit coastal timber pier, built in Three.js (0.186.1, WebGL2, HalfFloat AgX + BokehPass post-chain). Combines 5–6 mm beveled micro-voxel sculpting and 27-neighbor cavity AO with 60 Hz mechanically synced 44T/18T drivetrain kinematics, closed-loop 2-bone pelican leg IK, playful freewheel coasting and wheelies, and a continuously expanding wooden boardwalk over Gerstner voxel ocean swells.
Engineered 100% procedurally in code with Gemini Carbon using a custom beveled micro-voxel sculpting engine (integer-grid SDF primitives, tubes & splines meshed with 3D edge bevels, spatial-hash tinting, and 27-neighbor voxel cavity AO — zero external 3D model or image texture files). Multi-scale voxel pitches (5–6 mm hero pelican & cruiser, 14–18 mm streaming timber pier bays, 45–80 mm ocean & harbor) are coupled to analytical 2-bone leg IK, a 54-link roller chain solver, and procedural WebAudio.
Asset foundry provenance — CAD, Blender Cycles PBR, 3D-Gen, TSL/GLSL & procedural audio
Integer-grid SDF primitives, tubes & splines meshed with 3D edge bevels, deterministic spatial-hash tinting, and 27-neighbor voxel cavity AO
Reference-proportioned (0.32 m hooked coral-tipped bill, amber-ribbed gular pouch, ringed blinking eyes, tufted crown, knitted scarf, handlebar-gripping wings, and closed-loop leg IK)
Twin-arc step-through seafoam/cream frame, sprung leather saddle on chrome coils, cork grips, oscillating brass thumb-bell, 24-spoke whitewall wheels, 44T/18T sprockets & 54-link roller chain
Open-weave honey-rattan front basket with leather straps holding a glossy arched blue-striped mackerel with secondary tail bounce
Weathered oak planks with iron spikes, cross-braced barnacle pilings, Manila-rope bollards, life buoys, and 2.65 m cast-iron lanterns appending new 3.20 m bays forward without removing trailing bays
3-wave Gerstner-style turquoise voxel swells (Y = -2.35 m), 360° pulsing white piling foam collars, 2 stilt boathouses, moored sloops, circling seagulls, and a rotating Fresnel lighthouse beacon
Continuous timeOfDay (0.0–1.0) sun/sky/fog/lantern solver paired with HalfFloat RenderPass → BokehPass → UnrealBloomPass → OutputPass (AgX) → RadialLensShader
Live in-browser brass dome bell partials ([1760..6890 Hz]), freewheel clicks & surf, plus 32-bit Karplus-Strong guitar, marimba & foley master mix

112-ft Monument & 6-Act WebGPU TSL 3D Projection Mapping Showcase

1:1 OpenCascade CAD Digital Twin, 6-Zone Cutaways, Volumetric Combustion & Dyno Lab

Two-Stage Isometric 3D Action-Shooter — Foot IK, Boost-Chasms & Boss Sanctums