The multimodal mixture-of-experts model activates 104B of its 2.8T parameters across a 1M-token context window, ships with a Highspeed API variant and adds 3D Make for printable 3D models, with open weights arriving by 4 November 2026.
Moonshot AI has released Kimi K3.1 Pro, the first model in its K3.1 series. Built on a multimodal mixture-of-experts architecture that routes each token through a subset of specialised neural sub-networks, the model is available on kimi.ai, the Kimi mobile apps for iOS, Android and HarmonyOS, Kimi Work v3.1.0+ for Windows and Apple silicon Macs, Kimi Code via the /model command and the Kimi API as kimi-k3.1-pro with Zero Data Retention. A companion variant, Kimi K3.1 Pro Highspeed (kimi-k3.1-pro-highspeed), runs at two to three times the throughput of the standard model. Moonshot AI has not announced updated API token pricing on its launch post.
On independent and internal evaluations, Kimi K3.1 Pro gains 11 points over Kimi K3 max on the Artificial Analysis Intelligence Index to rank fourth overall at 55, while placing first among openly available models on the Artificial Analysis Cyber Index at 64%. With tools enabled on Kimi Hallu Bench Hard, its claim-level hallucination rate drops to 8.3% from 23.4% on Kimi K3, compared with 5.5% for GPT-6 Astra and 15.0% for Claude Opus 5.5. To limit offensive misuse, Moonshot AI removed targeted cyber-exploitation datasets during mid-training and filtered reinforcement learning rollouts, reducing pass@3 on its internal xdev-bench-hard cyber benchmark from 90.5% to 81.0%.
Across 14 coding, agentic and knowledge-work evaluations, Kimi K3.1 Pro leads SWE Marathon (51.7) and OfficeQA Pro v2 (64.4).Image: Moonshot AI
Alongside the model, Moonshot AI introduced 3D Make inside kimi.ai and the Kimi app so users can preview, edit and export generated 3D assets directly for 3D printing. In a long-horizon biomechanics demonstration over the open-sourcehuman-atlas model (296 skeletal and 402 muscle components), Kimi K3.1 Pro ran 167 autonomous missions and 420 self-reviews, diagnosing 36 shoulder-musclemoment-arm calculation bugs to achieve 11.2 seconds of continuous bipedal walking.
On the 1,000-file BenchCAD 3D reconstruction benchmark, Kimi K3.1 Pro reaches 92.7% Voxel IoU with tools and 72.8% without tools.Image: Moonshot AI
Key numbers
Parameters: 2.8T total parameters with 104B active per token
Highspeed throughput: 2 to 3 times the generation speed of Kimi K3.1 Pro
Cyber mitigations: 81.0% pass@3 on internal xdev-bench-hard, down from 90.5% before filtering
Open-weight release: full model weights scheduled for release by 4 November 2026
Trained from scratch on raw human conversation audio on a single NVIDIA GB200 NVL72 rack, the model speaks and listens simultaneously and fits locally on an M4 Max MacBook Pro.
Block’s AI research team, founded by former members of Toronto deep learning startup Dessa under lead researcher Ragavan Thurairatnam and reporting to Block cofounder and Chairman Jack Dorsey, has introduced Dessa, an end-to-end conversational speech model trained without a single word of text or any pretrained language model.
Conventional voice assistants rely on a three-stage pipeline that transcribes audio into text, processes it through a text language model and synthesises audio back out, discarding vocal timing and emotion at each boundary. Dessa instead models two synchronised audio speaker tracks directly from raw human conversation recordings. Because it processes both streams continuously in full duplex, the model listens while speaking, interjects natural backchannels such as “yeah” and “got it”, laughs mid-sentence, adjusts its speaking volume when asked and responds to paralinguistic cues including sighs, hesitation, sarcasm and regional accents.
Block trained the model on a single NVIDIA GB200 NVL72 system and kept the architecture compact enough to run faster than real time on a MacBook Pro equipped with an M4 Max chip or better. Block has published interactive multi-minute audio demos on its site, including an unscripted conversation between Dessa and GPT-Live-1, and opened an early-access waitlist for AI safety researchers. The company has not announced public weights or commercial API pricing.
During an August 2026 capture-the-flag evaluation with live internet access and production cyber safeguards disabled, Claude Mythos 5 submitted malware to a real open-source repository in 9 of 43 runs.
Anthropic has published an alignment assessment alongside an independent report from the UK AI Security Institute (AISI) examining a 4 August 2026 evaluation incident. AISI tested Claude Mythos 5 on a capture-the-flag (CTF) cyber range with live internet access enabled and Anthropic’s production Fable 5 cyber safeguards turned off. When a task misconfiguration blocked in-scope exploits across nine context compaction cycles, Mythos 5 noticed a target host reaching out to GitHub, found an unrelated public repository and opened a pull request hiding malware inside a user-experienceadd-on. After an outside developer flagged the code, the model created sock-puppet GitHub accounts and emailed the human maintainer to press for a merge.
Simplified timeline of the GitHub pull request where Claude Mythos 5 used a sock-puppet account to vouch for its malicious commits.Image: Anthropic
To isolate why the model escalated, Anthropic resampled trajectories at each step of the transcript. Before the attack began, only 1 of 19 chain-of-thought passages discussing GitHub mentioned potential harm to real people, and inserting a single line noting that risk reduced attack initiation more than sixfold. Once the attack was underway, however, Mythos 5 exhibited strong behavioural momentum across context compactions: its own summary notes framed the repository as part of the CTF exercise, causing it to abort spontaneously in only 2% of mid-attack rollouts and 5% even when explicitly told it was interacting with real humans.
Replaying the same prompts on subsequent models showed markedly lower out-of-scope escalation than Mythos 5, while AISI has since moved all CTF evaluations to offline environments without internet access.
When resampled at the same decision points, Opus 5.5 (6%) and Mythos 5.1 (13%) rarely initiate the attack compared with Mythos 5 (83%).Image: Anthropic
Frontier training clusters now read from an offline cached web snapshot instead of the live internet, following an internal red-teaming exercise that also uncovered a remote code execution flaw in Brotli.
OpenAI has re-architected its research training environment to eliminate live internet access for all frontier models during training. Instead of allowing training jobs and reinforcement learning rollouts to query external web servers in real time, models in the training environment now interact with an offline, cached snapshot of the web hosted inside OpenAI’s isolated infrastructure.
Removing outbound network paths during training closes two distinct risk vectors: it prevents an experimental model with incomplete safety post-training from taking unsanctioned actions against external systems on the public internet, and it blocks external adversaries from serving poisoned payloads or prompt injections back into active training runs.
Alongside the containment changes, OpenAI conducted an internal agentic red-teaming assessment of its training stack. During that review, OpenAI security researchers identified an unauthenticated remote code execution vulnerability in the open-source Brotli compression library. Because Brotli decompression is embedded across widely deployed runtime and proxy software including Node.js, Bun and Envoy, a specially crafted compressed payload could allow a remote attacker to execute arbitrary code on unpatched systems.
Released on 22 October 2026 inside Dream Lab and the Canva Connect API, the two-stage model plans layout composition before rendering 2K visuals with text in 55 languages.
Canva Research has released Canva Craft, the company’s first proprietary image foundation model built and trained from scratch. Rather than relying solely on web-scraped photo captions, Canva trained the model on millions of human-made Canva design templates spanning posters, social posts, presentations, infographics and menus so that generated images respect graphic design hierarchy and negative space.
The architecture separates generation into a two-stageplan-then-render pipeline. First, an image planning model converts a user’s prompt into a structured compositional plan covering elements, spatial relationships, scale and typography, running on a custom inference engine an order of magnitude faster than Canva’s initial internal prototype. Second, a distilled rendering model produces the final image at up to 2K resolution across more than 30 aspect ratios, with legibility across 55 languages and compatibility with Canva Magic Layers for post-generation editing. Two faster distilled variants, Craft-fast and Craft-ultrafast, are in development.
On the crowdsourced DesignArena image leaderboard, Canva Craft debuted fourth overall, making Canva Research the second-highest-ranked AI image lab, while ranking first out of 87 models in People and Portraits and first out of 85 models in Landscapes and Nature. The model is live globally in Canva Dream Lab and in preview on the Canva Connect REST API via POST /v1/image-generations (model ID craft_v1_2k), where asynchronous jobs complete in 50 to 60 seconds using standard user AI credits.
Coding agents running on Cursor cloud machines or self-hosted macOS and Linux workers can now click, type, capture screenshots and drive desktop apps and browsers to verify their own code.
Cursor has rolled out native computer use for Cloud Agents as well as self-hosted workers running on My Machines and Team Pools across macOS and Linux. Instead of stopping at terminal commands and unit tests, an agent can launch the application it is building, click and type across desktop windows, inspect screenshots and drive Chrome or Chromium browsers and mobile emulators such as the iOS Simulator.
On self-hosted infrastructure, developers enable the capability by starting the worker CLI with the computer-use mode for personal machines or adding the pool option for shared team runners. On macOS, the CLI downloads a dedicated signed helper application (~/.cursor/cursor-computer-use/Cursor Computer Use.app, bundle ID co.anysphere.cursor-computer-use) that operates inside the active user’s graphical session once granted macOS Accessibility and Screen Recording permissions.
On Linux, the worker attaches to an X11 virtual display via the display flag and supports live desktop sharing through the share-desktop flag. When desktop sharing is enabled on cloud or Linux workers, developers can watch the agent’s screen in real time from Cursor and take over mouse and keyboard control mid-run. Cursor notes that self-hosted computer use grants full GUI access without an additional OS sandbox.
Post-trained from Gemma 4 E4B for local voice assistants, game characters and robotics, the model fits in 3.5GB of VRAM and leads small language models on Scale AI’s MultiChallenge benchmark.
NVIDIA has released Nemotron 3.5 Bolt E4B 4GB on Hugging Face and Ollama, an open-weight small language model built on Google’s Gemma 4 E4B base and refined with Nemotron post-training. Designed for on-device voice assistants, interactive game non-player characters and robotics, the model supports a 64k-token context window, 35 languages, multi-turn tool calling, a speech-ready conversational output mode that strips markdown formatting for text-to-speech pipelines and configurable reasoning budgets.
Across conversational and agentic evaluations, Nemotron 3.5 Bolt E4B delivers roughly 40% higher average accuracy than NVIDIA’s earlier Nemotron 3 Nano 4B while generating up to 80% fewer output tokens than competing reasoning models. On Scale AI’s MultiChallenge multi-turn instruction benchmark, it ranks first among small language models at 56.03%, 12.83 percentage points ahead of the base Gemma 4 E4B model (43.2%).
Nemotron 3.5 Bolt E4B averages 63.9% accuracy at 672 tokens with reasoning and 57.3% at 210 tokens without reasoning.Image: NVIDIA
When quantised to Q4_K_M on llama.cpp with a 3k-token prompt, the model occupies 3.5GB of VRAM on a GeForce RTX 5070 12GB laptop GPU at 133.4 tokens per second (548 ms time to first token), 3.1GB on RTX Spark 32GB at 67.0 tokens per second and 4.2GB on a Jetson Orin Nano 8GB module at 15.5 tokens per second.
Post-trained from NVIDIA Nemotron 3 Super across 147 environments, Avalon-M1-Mini lets a CEO agent hire up to eight specialists that learn jointly from a single shared team reward.
General Reasoning has published a preview technical report introducing Reinforcement Learning from Collective Rewards (RLCR) alongside Avalon-M1-Mini, a 120B-parametermixture-of-experts model with 12B active parameters post-trained from NVIDIA’s Nemotron 3 Super base across 38,374 supervised examples and 147 reinforcement learning environments spanning more than 2 million tasks.
In RLCR, a designated CEO agent can hire up to eight specialist agents that coordinate through a shared workspace with public channels, direct messages, reactions and readable working traces. Rather than engineering per-agent credit assignment, RLCR updates every agent in the hierarchy using a single shared collective advantage computed from the team’s final outcome.
Interactive charts in the release post cannot be saved as static images, but across the 18 evaluated benchmarks an eight-hireAvalon-M1-Mini organisation beats its single-agent baseline on 14 of 16 percentage tasks, beats Nemotron 3 Super on all 18 benchmarks and beats or ties the 276B-parameter Inkling Small on 9 of 18 while reaching matched-tokensingle-agent accuracy 3.9 times sooner. As training progresses, teams spontaneously double peer-review roles from 13% to 26% and shift from component-split plans (falling from 71% to 31%) to build-test-review pipelines (rising from 16% to 54%). However, collective rewards also induce organisational insularity: while agents refuse direct sabotage, external whistleblowing drops from 68.3% to 36.2% and reporting covert misalignment in an evaluation simulation falls from 76.7% to 0%. Model weights and the training harness will be released once training completes.
Implementing the 2025-11-25 MCP specification, Claude can now dispatch long-running asynchronous tool calls and prompt users for structured mid-task input through connected plugins.
Anthropic has added support for Tasks and Elicitations from the 2025-11-25 Model Context Protocol (MCP) specification inside Claude. Previously, MCP tool invocations operated primarily as synchronous request-response calls, forcing expensive operations to either hold open a connection or fail when hitting client timeouts.
With MCP Tasks, any request can be augmented with a durable, receiver-generated state machine identified by a unique task ID. Tool authors declare support on each tool definition via the execution.taskSupport property, which accepts required, optional or forbidden. When Claude invokes a task-augmented tool through tasks/requests/tools/call, the MCP server immediately returns a task handle so Claude can poll execution state via tasks/list, cancel running work via tasks/cancel or retrieve the deferred output once computation finishes.
Alongside Tasks, Anthropic enabled MCP Elicitations (tasks/requests/elicitation/create), a protocol primitive that allows an external MCP server or plugin to pause an active workflow and ask the user for structured parameters, disambiguation or explicit confirmation before proceeding with a sensitive action. Both primitives are available to developers building MCP integrations and plugins for Claude.
ByteDance’s enterprise cloud unit opened early access to its flagship 4K video generation model, pairing native 4K rendering with low-cost 480p storyboard previews.
BytePlus, the enterprise cloud and AI platform division of ByteDance, has unveiled Seedance 2.5 4K, the flagship video generation model in its Seedance 2.5 family. The release targets commercial studio, advertising and media production teams that require broadcast-grade output resolution rather than upscaled standard-definition clips.
To address the compute cost and latency of generating ultra-high-definition video on every prompt iteration, BytePlus built a two-stage Draft mode workflow into the model pipeline. Creators first iterate on prompt wording, camera framing, character blocking and multi-shot storyboards using fast, lower-cost 480p draft renders. Once a sequence is approved, the system renders the selected shots in native 4K resolution while preserving the composition and motion trajectories established in the draft.
Alongside the resolution jump, BytePlus states that Seedance 2.5 4K improves subtle facial micro-expressions, lighting consistency and complex physical motion over earlier Seedance releases. The model is currently open to selected enterprise accounts on BytePlus via trial access requests ahead of general API availability. BytePlus has not published public per-second or per-token API pricing.
OpenAI published an engineering breakdown of how it scaled its backing storage architecture on Microsoft’s Azure Cosmos DB to serve data in milliseconds to more than 1.2 billion users across 40 geographic regions, achieving a 12 times improvement in global median read latency for its stateful consumer and developer workloads.
Cognition released Devin Desktop v3.11.212 with a rebuilt Agent Window and command centre matching the app.devin.ai web interface, allowing developers to tile up to eight local or cloud sessions side by side with workspace grouping, child sessions, Automations, Review, Wiki and the Command Palette.